This is a guest post by Clare Reddington, director of Watershed subsidiaries The Pervasive Media Studio and iShed, which work to curate and develop artistic projects.
Smart cities, fast networks and clever phones offer brilliant new possibilities for making games and play in public spaces. But when you are off the sofa and out of the living room, designing a coherent experience becomes all the more important. Here, I consider how to use new technologies for making play.
Choose the right tech
Ask yourself, are you making an experience for a specific
device, to run across platforms or online? Do people need special
equipment to participate? GPS and RFID are the easiest technologies
to use, but you need to understand their affordances and then test,
test, test (with real people). GPS will drift around, so make this
part of the experience rather than a fault.
Consider social factors
Is your experience made for people to play on their own
or with others? This will effect the technology you use: a family
game might not work brilliantly if everyone has to crowd around one
phone. Noise, screen glare, weather, traffic and network strength
all need to be considered. Build in ways for people to share their
experience, but be sure about how much you want them to reveal.
Context is important
Design your experience with its setting in mind -- the
key is to augment the real world, rather than distract or bombard
your audience. But remember public spaces are chaotic, multi
sensory places. Can you only play your game in one location
(because specific points of geography trigger clues, media or
interaction) or can you play anywhere? Portability means
scalability but magic moments are created when game and location
seamlessly collide.
Manipulate interactions
How do you want people to interact with the experience? Change
could be triggered by movement, button press, screen tap, gesture
or length of time spent in a particular location. Make sure people
are clear on what they are supposed to do and how to re-set/get
help if things go wrong.
Refine production
If your experience is rich with video and audio, you need to
decide how you want it to look. Not everything needs to be
broadcast quality, especially with a small screen, but effects like
3D/binaural sound can be particularly effective if you want to
create immersion.
These design dimensions are inspired by work undertaken by The Digital Cultures Research Centre. Read more case studies, tips and guides at pervasivecookbook.com
Image: The Bloop at the Hide&Seek Weekender / Nikki Pugh / CC BY-NC-SA 2.0
Source: http://www.wired.co.uk/news/archive/2012-09/24/how-to-urban-gaming-tech
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